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island_registry2015-03-17 09:20 am
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Entry tags:
East
♦ MIRROR ISLAND
[Distance from Isla Empieza]: 3 days.
[Terrain]: Home to the largest fresh water lake in the world, this island is almost entirely a lake, the only thing separating it from the sea is a circle of land about five miles wide, mostly consisting of forest but with with one or two port towns. Most of the towns can be found floating in the middle of the lake, either stretching out into it, moored to a steady spot, or merely floating around.
There are also a few islands within the lake itself. Mostly they are uninhabited by anything but birds and a few small land animals, but the largest one is home to an old temple and a few herds of tiny red and white striped deer with huge eyes and spoiled temperaments.
[Weather]: Runs the usual gamut of seasons, though a little cooler than most islands near its location due to all the water.
[Is the island inhabited?]: Yes.
[If so, what is the culture like here?]: This largely depends on where you go. Some towns are more welcoming than others. The port towns are your best bet if you want to be a carousing pirate (and also they are experts at ship repair so if you need a fix up or even something cool to add to your floating home, this is the place to get it and a cheaper alternative to Port Chance) For the most part they are a friendly lot, though. Especially if you are tourists.
[Island peculiarities]: Mirror Town is home to a burgeoning tourist industry. Fishing. Boating. Anything you can do in water it's there. The lake is filled with every kind of fish imaginable, and some leviathans that sleep deep in the mud. There are paddle boats available as well as glass bottom tours and even individual foot powered submarines that can fit up to four people. However there are creatures down there that would eat you as soon as look at you so proceed with caution.
There seem to be ruins scattered here and there, too, as if there used to be more in the way of towns a long time ago. Giant freshwater crabs have made these buildings their homes, though, and it's not wise to get too close.
[Terrain]: Home to the largest fresh water lake in the world, this island is almost entirely a lake, the only thing separating it from the sea is a circle of land about five miles wide, mostly consisting of forest but with with one or two port towns. Most of the towns can be found floating in the middle of the lake, either stretching out into it, moored to a steady spot, or merely floating around.
There are also a few islands within the lake itself. Mostly they are uninhabited by anything but birds and a few small land animals, but the largest one is home to an old temple and a few herds of tiny red and white striped deer with huge eyes and spoiled temperaments.
[Weather]: Runs the usual gamut of seasons, though a little cooler than most islands near its location due to all the water.
[Is the island inhabited?]: Yes.
[If so, what is the culture like here?]: This largely depends on where you go. Some towns are more welcoming than others. The port towns are your best bet if you want to be a carousing pirate (and also they are experts at ship repair so if you need a fix up or even something cool to add to your floating home, this is the place to get it and a cheaper alternative to Port Chance) For the most part they are a friendly lot, though. Especially if you are tourists.
[Island peculiarities]: Mirror Town is home to a burgeoning tourist industry. Fishing. Boating. Anything you can do in water it's there. The lake is filled with every kind of fish imaginable, and some leviathans that sleep deep in the mud. There are paddle boats available as well as glass bottom tours and even individual foot powered submarines that can fit up to four people. However there are creatures down there that would eat you as soon as look at you so proceed with caution.
There seem to be ruins scattered here and there, too, as if there used to be more in the way of towns a long time ago. Giant freshwater crabs have made these buildings their homes, though, and it's not wise to get too close.